Armour tiers
| Tier | Set | Tradeoff |
|---|---|---|
| Meadows | Leather | Light; upgrade ASAP |
| Black Forest | Troll (sneak) / Bronze | Troll = move speed; Bronze = armour |
| Swamp | Iron / Root | Root = pierce resist vs deathsquito later too |
| Mountains | Wolf | Frost resist built-in with cape |
| Plains | Padded | Pre-Mistlands peak physical |
| Mistlands | Carapace / Eitr weave | Physical vs magic |
| Ashlands | Flametal lines | Heat + combat |
| Deep North | Nord / Bloodgold | Frost endgame |
Upgrade each piece at the forge/black forge to max quality before the next Forsaken. Movement speed vs armour matters — wolf cape frost resist often beats a heavier non-resist chest in Mountains.
Weapon progression (vanilla skills)
- Swords / Axes / Maces / Spears / Atgeirs / Knives — metal tiers Meadows→Ashlands
- Bows: Crude → Fine → Hunting → Draugr Fang → Mistlands/Ashlands bows
- Crossbows: Mistlands vanilla (Armory adds earlier options)
- Blood magic / elemental staffs: Mistlands+
- Pickaxes: Antler → Bronze → Iron → Black Metal → … for ore and golems
On Brandan's server
ValheimArmory — 115+ weapons by boss trophy tier; Forge of Potential past max. EpicLoot — Magic→Ancient affixes. EaQS — dedicated equip + quick slots (Utility/Trinket for belts/rings).