Forsaken ladder (1.0)
| Boss | Summon | Weak / notes | Drop & power |
|---|---|---|---|
| Eikthyr | 2× Deer Trophy | Bow safe; watch lightning | Hard Antler · run/jump/swim stamina |
| The Elder | 3× Ancient Seed | Chop vines; fire arrows | Swamp Key · chop/mine + HP regen |
| Bonemass | 10× Withered Bone | Blunt (iron mace); poison resist | Wishbone · physical resist |
| Moder | 3× Dragon Egg | Frost resist; cover vs breath | Dragon Tear · favourable wind |
| Yagluth | 5× Fuling Totem | Fire resist; pillar dance | Torn Spirit · Wisp Fountain unlock |
| The Queen | Sealbreaker → Citadel | Carapace/eitr kit; clear adds | Majestic Carapace |
| Fader | 3× Bell | Ashlands kit; adrenaline | Relic / fire power |
| Kall Fimbulbringer | 3× Malicious Blood | Endgame frost kit; multi-phase | Crown Jewel |
Bonemass
HP band sits in the mid thousands at vanilla scaling (scales with players). Heavy poison AoE + blunt-resistant flesh — fully upgraded Iron Mace (blunt) outperforms swords/spears. Root armour helps; Poison Resistance Mead is mandatory. His Forsaken power is one of the best raid/defense buffs.
Moder
- Frost resist: Frost Resistance Mead and/or Wolf Cape (and later frost sets)
- Arrows: Needle / Obsidian / Poison as available; freeze resist on you matters more than arrow element
- Grounded: punish melee windows; airborne: bow and cover from breath
- Dragon Tears → Artisan Table
Yagluth
Fire Resistance Mead; use pillars for cover during meteor/laser patterns ("pillar dance"). Torn Spirit unlocks the Wisp Fountain path into Mistlands mist.
The Queen
Sealbreaker crafts from Mistlands materials (including Dvergr extracts / Black Cores path) — use at the Citadel. Layout is vertical with Seekers; bring carapace armour or eitr mage loadout. Clear adds; don't greed in the mist.
Fader
Three Bells (Ashlands locations/types) summon him. Heat mitigation: fire resist foods/meads, Ashlands armour. Manage adrenaline — overcap recklessly and die to chip. Putrid Holes / Charred Fortresses first for Flametal kit.
Kall Fimbulbringer
Aesir Passage after Intricate Key / Mörkhalla / Jotun invasion loops. Reported HP band ~47k in launch guides (verify on your world modifiers). Frost kit checklist: frost resist mead + cape/armour, top foods, healing/stamina meads, recovery portal. Multi-phase — don't dump all meads in phase 1.