Incompatible with PlayFab crossplay. Use Steam networking for this stack.
How shared exploration works
- Clients upload fog as they walk; server merges.
- On join, clients receive the shared explored state and merge locally.
- One player's Black Forest run lights the map for everyone.
Pins (opt-in)
Marker share defaults false. When enabled:
- New pins go to the server
- Pre-share local pins are not auto-uploaded
/convertpins— upload all local pins/convertpins ignorelocaldupes— skip near existing server pins (default radius 15)/deletealllocalpins— destructive local wipe
Enable pin share only if the crew wants a communal board; otherwise spam becomes noise. Run convert once when turning pins on. Backup
.explored with world backups. Restart after cfg changes.Pairs with Pathfinder (bigger reveal → faster shared fog) and portal hub pins.