Longships & Sailing

Wind, serpents, longships, and not losing the cargo.

Vanilla ship comparison

ShipCargoRoleNotes
RaftMinimalEmergency onlyFragile, slow — don't ore-run
Karve4 slotsEarly explorationFine until Swamp iron hauls
Longship18 slotsOre runs workhorseBuild docks with depth + stairs
DrakkarHighAshlands seasHeat / charred waters readiness

Wind & Moder

Moder's Forsaken power grants favourable wind for hauls. Without it, tack — never AFK on the open ocean with a full hold. Moder wind still applies to OdinShip vessels the same way.

Dock & landing

Serpents

Night/storm oceans. Harpoon (watch durability) → drag ashore for meat, scales, trophy. Carry repair materials. Scales → Serpent Scale Shield; meat → Serpent Stew.

On Brandan's server OdinShip adds canoes → War Ship, Carpenter's Table materials, ballista bolts, and Fish Extract (+carry up to +250 — stacks with Magni). Pathfinder boosts boat discovery radius; ServerSideMap shares the fog. Cargo ships stay relevant until Obsidian / Black Marble portals.