Building & Halls

Stability, smoke, core-wood, and halls that stand.

Stability colours

ColourMeaning
BlueGrounded / fully stable
GreenStrong
YellowOK — watch extensions
OrangeWeak — short extensions only
RedWill break / cannot place further

Core wood poles carry vertical stability farther than regular wood. Stone is heavy but strong when founded on terrain. Rule of thumb: core-wood vertical spines every few metres; don't cantilever floors off orange beams.

Comfort & Rested

Rested duration ≈ 7 + Comfort minutes (Comfort 1 = 8 min). Stack furniture:

Aim Comfort 10+ in the main hall (≈17 min Rested) before hard biomes; 15–17 for Ashlands/Deep North staging.

Smoke & weather

Enclosed fires without chimneys/openings kill you with smoke. Chimney patterns: open roof hatch, 45° smoke channel, or Kingdom quiet hearths. Ashlands builds face ash/lava wear — use stone and check support.

Layout habits

  1. Portal room with spare portals labelled
  2. Smelter row downwind / outside main hall
  3. Farm plots inside walls before Plains
  4. Ward covering core chests
On Brandan's server Tools: Parchment Tool (Kingdom castles), Odin's Hammer / Stone Chisel (elevators, drawbridges, compost). BuildSpace raises station radius (no-op until configured — start 1.5–2×). Larger radius + megabases = fewer workbench spam posts.