Stamina is life
Empty stamina = free hit for the enemy. Attacks, blocks, dodges, and jumps all spend stamina. Eat stamina food for exploration; leave dodge room for bosses. Adrenaline (1.0 Ashlands+) rewards aggressive play — manage it on Fader fights.
Parry & block
- Perfect parry (timed block as the hit lands) multiplies stagger — bucklers have wider/forgiving windows relative to tower shields' raw block armour.
- Buckler: parry-focused, low block armour, high mobility.
- Tower / bone tower: safer chip-block, slower, less parry reward.
- Two-handers: block with the weapon; no shield parry mult — rely on spacing / hyper-armour moves (sledge secondary, atgeir spin).
Practice on Greydwarves before Fulings. Perfect parries can stagger elites that shrug chip blocks.
Damage-type matrix (elites)
| Enemy | Weak | Resist / immune |
|---|---|---|
| Greydwarf / Shaman | Fire, slash | — |
| Troll | Pierce | Blunt less ideal |
| Skeleton / Rancid Remains | Blunt, spirit | Pierce poor |
| Blob / Oozer | Blunt, frost | Poison immune-ish; slash weak |
| Bonemass | Blunt | Slash/pierce poor; poison aura |
| Stone Golem | Pickaxe / blunt | Fire/pierce shrug |
| Wolf / Drake | Fire | Frost resist |
| Fuling | Slash / frost | Fire resist mid |
| Seeker / Soldier | Pierce, spirit, blunt | Poison resist |
| Charred (Ashlands) | Frost, spirit | Fire resist / immune variants |
| Deep North elites | Fire / lightning kits | Frost heavy resists |
Atgeir secondary (spin) clears packs and staggers — great in Plains villages. Bow draw + sneak multipliers reward patience.
On Brandan's server
ValheimArmory fills missing archetypes (early crossbow, dualaxes, knuckles). EpicLoot magic affixes stack on top — chase resist/damage effects for each Forsaken. koumodgp blocks animation-cancel exploits by default.