Combat

Parry, stamina, damage types, and not overextending.

Stamina is life

Empty stamina = free hit for the enemy. Attacks, blocks, dodges, and jumps all spend stamina. Eat stamina food for exploration; leave dodge room for bosses. Adrenaline (1.0 Ashlands+) rewards aggressive play — manage it on Fader fights.

Parry & block

Practice on Greydwarves before Fulings. Perfect parries can stagger elites that shrug chip blocks.

Damage-type matrix (elites)

EnemyWeakResist / immune
Greydwarf / ShamanFire, slash—
TrollPierceBlunt less ideal
Skeleton / Rancid RemainsBlunt, spiritPierce poor
Blob / OozerBlunt, frostPoison immune-ish; slash weak
BonemassBluntSlash/pierce poor; poison aura
Stone GolemPickaxe / bluntFire/pierce shrug
Wolf / DrakeFireFrost resist
FulingSlash / frostFire resist mid
Seeker / SoldierPierce, spirit, bluntPoison resist
Charred (Ashlands)Frost, spiritFire resist / immune variants
Deep North elitesFire / lightning kitsFrost heavy resists
Atgeir secondary (spin) clears packs and staggers — great in Plains villages. Bow draw + sneak multipliers reward patience.
On Brandan's server ValheimArmory fills missing archetypes (early crossbow, dualaxes, knuckles). EpicLoot magic affixes stack on top — chase resist/damage effects for each Forsaken. koumodgp blocks animation-cancel exploits by default.