
Meadows
Tutorial biome. Eikthyr. Deer, boar, flint.
The fixed 1.0 route from Meadows to Deep North.
Each Forsaken drop unlocks the next biome's key tools (pickaxe tier, swamp key, wishbone, artisan, wisps, etc.). Skipping ahead under-geared is how corpse runs start.
| Biome | 1. Station / tool | 2. Metal / resource | 3. Resist / key item |
|---|---|---|---|
| Meadows | Workbench + bed | Flint / leather | Rested + boar food |
| Black Forest | Forge + kiln/smelter | Copper / Tin → Bronze | Fine wood bow; troll armour |
| Swamp | Stonecutter path | Iron (crypts) | Poison resist mead |
| Mountains | Spinning wheel later | Silver (Wishbone) | Frost resist + wolf cape |
| Plains | Artisan Table (Moder tears) | Black metal | Deathsquito plan; barley/flax |
| Mistlands | Wisp Fountain / Black Forge | Eitr / Black Cores | Wisplight; seeker kit |
| Ashlands | Flametal stations | Flametal | Fire resist + landing plan |
| Deep North | Frost Foundry / Frigid Kiln | Bloodgold | Frost endgame kit → Kall |

Tutorial biome. Eikthyr. Deer, boar, flint.

Copper, tin, trolls, Burial Chambers. The Elder.

Iron crypts, poison, blobs. Bonemass. Bring poison mead.

Wolves, drakes, silver. Moder. Frost resist mandatory.

Fulings, deathsquitos, barley/flax. Yagluth.

Mist, seekers, eitr, Black Cores. The Queen.

Fire, charred, Flametal. Fader. Land carefully.

Frost endgame, Bloodgold, Kall Fimbulbringer.