Biomes & Progression

The fixed 1.0 route from Meadows to Deep North.

Why the order is fixed

Each Forsaken drop unlocks the next biome's key tools (pickaxe tier, swamp key, wishbone, artisan, wisps, etc.). Skipping ahead under-geared is how corpse runs start.

First three unlocks per biome

Biome1. Station / tool2. Metal / resource3. Resist / key item
MeadowsWorkbench + bedFlint / leatherRested + boar food
Black ForestForge + kiln/smelterCopper / Tin → BronzeFine wood bow; troll armour
SwampStonecutter pathIron (crypts)Poison resist mead
MountainsSpinning wheel laterSilver (Wishbone)Frost resist + wolf cape
PlainsArtisan Table (Moder tears)Black metalDeathsquito plan; barley/flax
MistlandsWisp Fountain / Black ForgeEitr / Black CoresWisplight; seeker kit
AshlandsFlametal stationsFlametalFire resist + landing plan
Deep NorthFrost Foundry / Frigid KilnBloodgoldFrost endgame kit → Kall

Biome cards

Meadows

Tutorial biome. Eikthyr. Deer, boar, flint.

Black Forest

Copper, tin, trolls, Burial Chambers. The Elder.

Swamp

Iron crypts, poison, blobs. Bonemass. Bring poison mead.

Mountains

Wolves, drakes, silver. Moder. Frost resist mandatory.

Plains

Fulings, deathsquitos, barley/flax. Yagluth.

Mistlands

Mist, seekers, eitr, Black Cores. The Queen.

Ashlands

Fire, charred, Flametal. Fader. Land carefully.

Deep North

Frost endgame, Bloodgold, Kall Fimbulbringer.

On Brandan's server ValheimArmory fills missing weapon types at each tier. Shared map (ServerSideMap) + Pathfinder means biomes reveal faster for the whole crew.